Animation and decorations
Working on this on every bit of time I can find :-)
Here's the latest additions:
- Animation! Well, for this enemy at least:
- Level decorations:
- Now you can bump into walls rather than floating over them.
Animating that character didn't take as long as I thought, and GrafX2 proved very useful for that (although it's a bit buggy when saving gifs, I had to resort to Piskel to get the gif in the right size).
Because of how HaxeFlixel works with animations, the asset for that enemy ends up being more of a tileset: , which is fine, but I wish Tiled could clip it and only show the first frame:
Anyways, I'll continue adding more animations, and then projectiles, and even music!
Get Shark Blaster
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